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Passing The Holy Milestone: How To Meet Deadlines

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For too many projects, there comes a time when every action taken, every decision and sacrifice made, is spurred on by pressure to finish. Tempers seem to shrink along with the available days, talk about “high standards” gives way to “good enough,” and people realize that deadlines are aptly named. During the last-minute crunch, someone may well wonder, how did it come to this? Could it have been prevented? Every Web project has deadlines. But not every designer or developer deals with them the same way.

[Offtopic: by the way, did you know that there is a Smashing eBook Series? Book #1 is Professional Web Design, 242 pages for just $9,90.]

What Causes A Deadline To Break?

Because a deadline marks the end of a project, everyone involved in the project must understand the deadline’s role. Most projects follow a schedule or have an estimated date by which they must be completed. The concept is simple then: when the work takes longer than expected, deadlines get missed.

Deadline-extends-past-estimate in Passing The Holy Milestone: How To Meet Deadlines
A deadline is the end point of a time estimate, making it a known quantity. But how long will the work actually take to get done?

Of course, projects can be more complicated in their details. Unexpected technical problems and unanticipated changes will affect the amount of work required. Sometimes other tasks take priority. Sometimes the time estimate wasn’t considered carefully enough.

Whatever the cause, too much work needs to be done in the available time. That’s the problem, but not the challenge.

Rate Deadlines By Severity Of Consequences

The hardest deadlines are tied to events that cannot be moved, such as a date promised to the public, an upcoming trade show or a date stipulated in a contract. Retailers know that their holiday sales must end at Christmas, and theater owners can expect movie-goers to be upset if a 1:00 pm showing doesn’t start until 2:00. Likewise, if a website is tied to a time-sensitive event, its relevance is lost once the event has passed. Hard deadlines have clear consequences when missed.

Deadlines-magnify-trouble in Passing The Holy Milestone: How To Meet Deadlines
Deadlines exist for a reason. The severity of the trouble caused by missing them increases dramatically after they have passed.

Deadlines tied to less public events are no less real, but a project will soldier on if the deadline slips. Company-imposed target dates, for example, rely less on public demand than on the temperament of managers. Meetings routinely start 10 minutes late because “something came up.”

The softest deadlines lack teeth or are set at some vague point in the future. That’s not always bad: not every missed deadline will cause a life-or-death crisis. But the same methods of solving the crisis apply. There are many strategies for handling a last-minute crisis. Most involve planning, setting priorities and knowing one’s limits.

Strategies For Preventing Deadline Crises

The beginning of a project is a great time to prevent problems later on.

The first solution is both obvious and difficult: do not take on a project that cannot be completed in the given time. Declining paid work requires discipline and confidence, but if the deadline is impossible, then the project may not be worth the money. Money cannot replace time.

Because deadlines with consequences are taken more seriously, keep a written list of definitive reasons why certain tasks must be completed by a given date. Losing money, customers and other assets create real incentives to work.

Schedule deadlines as specific tasks, not the ends of phases. Rather than “Content will be completed by 4 April 2010,” state “Review the content over lunch on 4 April 2010.” This ties the deadline to an event at which results must be shown. Mini-deadlines tied to specific events are more powerful than general statements.

Schedule-review-time in Passing The Holy Milestone: How To Meet Deadlines
Making up for minor time discrepancies during the course of a project is easier than facing a big shortfall when no time is left.

Plan For Unpleasant Surprises

Incentive may not be the problem, though. Unexpected problems cause many people to break deadlines. Their unpredictability make these problems hard to plan for, and good intentions don’t help you see the future. The key is to recognize that, whatever their nature, problems will likely occur.

If everything seems accounted for in the project plan, then invent a problem. Keep it realistic: “reshoot staff photos” is more likely than “spontaneous server combustion,” but it doesn’t really matter. The point is to create extra time to allow for a deadline crisis. One rule of thumb is to add between half and all of a project’s expected duration. That is, increase the full time that has been budgeted by between 50 to 100% to allow for surprises.

A plan of time estimates for major tasks in a project could look something like this:

Task:Time allotted:
Content audit15 hours
Develop content strategy15 hours
Make WordPress theme changes20 hours
Import data from old website15 hours
Test on multiple browsers5 hours
Total70 hours

Being conservative, let’s take half of 70, which is 35. Now we invent a problem: say, having to retype all content from print-outs. Is 35 hours for that ridiculous? Perhaps. But obstacles are unexpected by nature, and they always steal time from an otherwise ideal budget.

Add-time-to-the-estimate in Passing The Holy Milestone: How To Meet Deadlines
Scheduling for unknowns is hard, but acknowledging that extra time is required will better align estimates with reality.

A line item needs to be added to the budget. It could be “Time to make changes” or “Allowance for unknowns.” The description isn’t as important as the fact that you have planned for surprises.

Is half of the original budget too much? It may drive cheaper clients away, but overestimating and finishing under the deadline is better than the alternative.

Mitigate A Deadline’s Threat By Adding Other Deadlines

Implement mini-deadlines within a project’s timeline. Mini-deadlines minimize last-minute problems by serving as checkpoints to gauge how far off track the schedule is, if at all, at certain phases.

  1. Start
    While the project is fresh in everyone’s mind, a schedule for the other phases should be set.
  2. First quarter
    Everyone involved should have a sense of whether they can work together. Work begins, and the pristine project on paper comes up against the sticky details of reality.
  3. Halfway point
    The bulk of the work happens here. If you doubled your estimate to account for surprises, you would actually be aiming to launch the project right now.
  4. Third quarter
    If everyone pushed to launch by the halfway point, then almost everything should be done by now. But it rarely is.
  5. Deadline
    Launch the project.
  6. Review
    Win or lose, everyone should ask what should have happened at each phase of the project? What should have been done to meet each mini-deadline along the way?

Notice that mini-deadlines are based on time, not task. Tasks have a way of expanding, of taking up more time than planned, which mini-deadlines should prevent. Think of a mini-deadline as a chance to review the project’s timeline. While this approach may not entirely stave off a deadline crisis, it gives you opportunities to catch and correct problems along the way.

Plan Sacrifices In Advance

Every project has absolute requirements, which are essentially the reasons the project exists at all or the problems it is designed to solve. But many also have supplemental requirements. If a project requires A, B and C, then by all means include D, E and F, but only with the understanding that they might have to wait.

For example, a newsletter is an important marketing tool for an e-commerce website, but less important than an easy-to-use cart and secure log-in page. Likewise, the top priority for a photo gallery should be to present photos. If the deadline is looming and the AJAX is buggy, then perhaps the blog should wait.

Marking certain features as secondary provides relief when things go wrong. These features don’t need to be cut, but their deadlines should be later than those of the core project.

Practice

Measure the rate at which you work by timing how long you take to perform various tasks. You want to figure out how much time you need to comfortably perform each task, not how fast you can get it done.

For example, the schedule might allow for 30 minutes to create a favicon. But in reality, it consumes 8 hours.

Wait a minute. Eight hours for a measly 16×16-pixel graphic? Isn’t that… excessive?

That’s not the point. You’re not learning the rate at which you work so that you can gasp in embarrassment at the result. Workflow efficiency can be improved later. The question is, how much time are you comfortable with right now? In this case, it’s 8 hours.

Deadlines aren’t the problem. Problems arise when the work outweighs the allotted time. Learning how long you take to accomplish certain tasks is the best way to set a realistic schedule.

Conclusion

Not every deadline drama can be prevented, but even the worst can be dealt with professionally. Prepare for surprises, break up large tasks into manageable segments and prioritize. It’s a matter of respect: deadlines mean business. Do you?

How do you prevent deadline emergencies? What’s the worst problem you’ve faced under time pressure? What’s your greatest solution? Share your story in the comments below.

(al)


© Ben Gremillion for Smashing Magazine, 2010. | Permalink | Post a comment | Add to del.icio.us | Digg this | Stumble on StumbleUpon! | Tweet it! | Submit to Reddit | Forum Smashing Magazine
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What Do We Really Mean By Art?

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Mark Rothko, an American artist who described himself as an “abstract painter”, once said that he was not the kind of person interested in the relationship of form, color or similars. He didn’t define himself as an abstractionist, but rather as a person interested only in expressing basic human emotions such as doom, tragedy, ecstasy and so on. This was one person’s vision of art, but what do we mean by art today? Why is defining the concept so difficult?

This article is an exploration of the meaning of art and an attempt to understand the relationship between art and artists, with some useful insights via interviews with both traditional and digital artists.

[Offtopic: by the way, did you know that we are publishing a Smashing eBook Series? The brand new eBook #3 is Mastering Photoshop For Web Design, written by our Photoshop-expert Thomas Giannattasio.]

1. What Is Art? 

This question pops up often, and with many answers. Many argue that art cannot be defined. We could go about this in several ways. Art is often considered the process or product of deliberately arranging elements in a way that appeals to the senses or emotions. It encompasses a diverse range of human activities, creations and ways of expression, including music, literature, film, sculpture and paintings. The meaning of art is explored in a branch of philosophy known as aesthetics. At least, that’s what Wikipedia claims.

Art is generally understood as any activity or product done by people with a communicative or aesthetic purpose—something that expresses an idea, an emotion or, more generally, a world view.

It is a component of culture, reflecting economic and social substrates in its design. It transmits ideas and values inherent in every culture across space and time. Its role changes through time, acquiring more of an aesthetic component here and a socio-educational function there.

Scott-Marr in What Do We Really Mean By Art?
Scott Marr

Everything we’ve said so far has elements of truth but is mainly opinion. According to Wikipedia, “Art historians and philosophers of art have long had classificatory disputes about art regarding whether a particular cultural form or piece of work should be classified as art.”

The definition of art is open, subjective, debatable. There is no agreement among historians and artists, which is why we’re left with so many definitions of art. The concept itself has changed over centuries.

The very notion of art continues today to stir controversy, being so open to multiple interpretations. It can be taken simply to mean any human activity, or any set of rules needed to develop an activity. This would generalize the concept beyond what is normally understood as the fine arts, now broadened to encompass academic areas. The word has many other colloquial uses, too.

In this article, we mean art as a form of human expression of a creative nature.

2. The Evolution Of The Concept Of Art

While the definition of art has changed over the years, the field of art history has developed to allow us to categorize changes in art over time and to better understand how art shapes and is shaped by the creative impulses of artists.

Having a solid grasp of art history, then, is important. I spoke with Alexander Daniloff and Jonathan Ball about the concept of art through history and about whether tracing a line through traditional and contemporary art is possible.

Alexander Daniloff is a Russian artist who lives and works in Italy. His focus is painting, although he has worked in several media. Lately, he has worked on children’s illustrations. He has participated in various events and illustration competitions and has illustrated three books. He has held numerous individual and group exhibitions in Italy, Russia, Holland, Spain, Finland and the US.

Jonathan Ball is the creative behind Poked Studio, an innovative company committed to developing creative visual solutions. That’s not all: among its services, Poked Studio offers illustration; Web, graphic and blog design; 3-D rendering and visualization; motion graphics; children’s book illustration; Flash websites; and games.

Question: Can we trace a line from traditional to contemporary art?

Alexander Daniloff: I don’t think we can say anything without falling into controversy, even me. I have a traditional view and prefer artwork that speaks for the artist or period. I can’t explain what contemporary art is, or at least what it’s meant to be. Yes, you can trace a line from traditional to contemporary art, but not a straight one. Perhaps it is a parabola that goes up and then down, or a spiral. We don’t know. All we can say is that the art market has developed, which affects the art itself. With what we call contemporary art, words and explanations are always worth more.

Visual arts have been transformed by articles and critical essays; meanwhile, the works themselves have become mute. In the theater, the curators and critics have taken up the front row. This is my view on the difference between contemporary and traditional art.

I personally prefer art measured in human dimensions: art that whispers and doesn’t shout, art that covers me and makes me fly and does not crush. But I must confess, some of these modern things attract me; for example, mural painting (graffiti) and abstract things.

Alexander-Daniloff in What Do We Really Mean By Art?
Trips to real and mythological ages and changes in theatrical costumes and decor are a part of Alexander Daniloff’s style. The style gives his paintings a special grace, showing both the festive and dramatic sides of life on stage. The style is also infused with a sweet irony that shakes up the painting. Precision, flexibility in design and subtle color harmony free up the artist’s movement between different artistic conventions, playing with light and shadow, line and color.

Jonathan Ball: Yes, most definitely [we can draw a line from traditional to contemporary art]. Many of the same techniques are used, just in slightly different ways and with different tools. The same principles apply, however you create art.

I see a line particularly running through the stylized form of Japanese art such as Hokusai and contemporary stylized graphic illustration.

Question: Compared to the evolution of traditional art, how would you describe the development of digital (or new media) art?

Jonathan Ball: Digital art has obviously developed much more quickly than the thousands of years of hand-crafted techniques. A whole generation has been brought up on “Photoshop” and other tools, whereas earlier generations used pen and pencil.

Still, I believe that digital art is still in its infancy. Despite what seems an enormous amount of progress in computer hardware, general computing and even the computing available to most design studios is just not fast enough to easily reproduce art on the scale and level of detail possible with traditional media. Go to any national gallery, and you will see works on an enormous scale. Try reproducing a 10-foot canvas with the resolution of a hand-painted work of art in a 3-D program, and you’ll find it can’t cope. In fact, most programs will struggle to render a detailed picture at, say, 300 DPI at just A4 size.

While a painting may appear to be just splotches and blobs, when you go up to it close, the patterns are beautiful by themselves, full of color, intensity, saturation and texture. Go close to digital art or a TV screen and you’ll see a mess of distortion and artifacts.

Once screen resolution is on par with printed media, and once computer technology allows us to easily create large, highly detailed work at speed, then digital will have caught up to traditional media.

Most digital art of the early-21st century is designed to be viewed on low-resolution devices. Much of this art will be obsolete when higher-resolution screens and devices are developed over the next century. And much that has been stored only on hard drives will be lost forever as drives fail and websites close or are redeveloped.

I find it a shame that so much great work is reproduced at such a limited resolution and scale and not stored in a way that keeps it safe for future generations.

Jonathan-Ball in What Do We Really Mean By Art?
Jonathan Ball

Question: Tell us about your favourite art movement.

Jonathan Ball: Difficult, because I like so many styles. But I find that if I’m in an art gallery, I love contemporary painting because it holds so many surprises and is less predicable than previous eras.

I love quirky contemporary illustration, particularly low-brow art forms and gothic-mythology mixtures.

3. Aesthetics In Digital Art

Moving into the mid-20th century, the conceptual transformations that arose from new approaches to art led to a crisis of aesthetics, as was manifested in new art media.

Alberto-Cerriteno in What Do We Really Mean By Art?
Alberto Cerriteño

While borrowing many of the conventions of traditional media, digital art can draw upon aesthetics from many other fields. But various criticisms have been made against it: for example, given the variety of tools at their disposal, how much effort do digital artists really have to put into their work?

I asked Jan Willem Wennekes, also known as Zeptonn, for his opinion on this. He is a freelancer who specializes in illustrative design and art direction, with a focus on eco-friendly and environmental projects.

Jan Willem Wennekes: The question seems a bit ambiguous. On the one hand, there seems to be a question about the effort required to create digital art. That is, some people may think that using digital media to create art is easier than using traditional media. On the other hand, there seems to be a question of whether digital art is an art form in itself (or maybe at all?).

With respect to the first question, I think that working with digital media (mostly the computer, mouse, Wacom, scanner, software, etc.) does not have to differ from creating art in other media. The computer and all the tools generated by the software are still what they are: tools! You have to master those tools just as you have to master any other tools. For example, if you do not understand how light works, you won’t be able to create artwork with correct lighting, and so on. If you don’t know how the pen tool works in Illustrator, then you won’t be able to create good artwork, just like a traditional artist who doesn’t know how to use a pencil. You still have to master color theory and all the other things that are essential to creating a good or stunning piece of art. In that sense, it doesn’t matter whether it is a painting or a print. Simply put, you have to master all the tools and theory, just as you had to master them before. And the better you master them, the better your artwork can be.

Jan-Willem-Wennekes in What Do We Really Mean By Art?
Jan Willem Wennekes

Jan Willem Wennekes: Now, one can wonder whether digital art is a distinct art form. This is a difficult question and not easy to answer. I think the difference here is that “digital art” is more of a group term than just one art form. There are many types of digital art: some look a lot like paintings, some look like photographs, some look like drawings, while others appear quite new and unique (e.g. computer generated artwork). So in a sense, digital art consists of both overlapping and new kinds of art. Photography was once viewed as a competitor to portrait painting, but in the end it became its own art form, with many directions and fields of interest. In effect, painting benefitted from the rise of photography, and each added to the other and renewed interest in art in general. Nowadays, we don’t view photography as a competitor to painting; we see them as different media, with different benefits and drawbacks. I think the same holds for newer digital art forms.

Jan-Willem-Wennekes-11 in What Do We Really Mean By Art?
Zeptonn’s work can be described as positive, eco-friendly, simple, wacky, colorful, fantastical and illustrative. It is distinguished by its hand-drawn elements, sweet patterns and curvy line work. And you might find a creature popping up here and there. For more, visit his website or follow him on Twitter.

4. Art As We Know It Today

The 20th century was a turning point in our conception of art, which is mainly why contemporary artists frequently reach for new concepts, break with tradition and reject classic notions of beauty. All these factors have given birth to abstract art. The artist no longer tries to reflect reality, but rather tries to give expression to their inner world and feelings.

The old definitions of art have become obsolete. Today, art is an evolving and global concept, open to new interpretation, too fluid to be pinned down.

Dan-May in What Do We Really Mean By Art?
Dan May

I interviewed Nate Williams and Travis Lampe to explore new elements of contemporary art and to answer the question, what new elements and principles are evident in today’s art.

Nate Williams, also known as Alexander Blue, is an artist, illustrator and designer from the US. He has extensive experience in various facets of the illustration industry, and he has a wide variety of clients. His illustrations are aimed at both adults and children. He has also worked in the advertising world and in publishing, music, fashion, textiles, home decor, merchandising, posters, press and social expression.

Travis Lampe is an illustrator who currently lives and works in Chicago. He worked as an art director in advertising. After a two-year stint in Warsaw, he returned to Chicago and tried his hand in the art and illustration scene. He enjoys making art and toys, and he has shown in fine galleries throughout the US and in Europe.

Question: How much influence does new media have on your work? What is your relationship to digital art? Do you consider yourself a traditional artist?

Jonathan Ball: It has a lot of influence. I think because of my knowledge of programming, it influences my work. I think in terms of modular parts and variables.

Nate-Williams-1 in What Do We Really Mean By Art?
Nate Williams: “My definition of art is play, be curious, discover, express.”

Travis Lampe: I’m a traditional artist—I work in acrylic—but I wouldn’t be able to operate without computers. When I design toys, for example, I use computers to scan and create vector art from my original paintings. I don’t create digital art in and of itself, though. Purely digital work can be beautiful, but for me there is value in having a tangible and unique product, as opposed to a set of data.

No doubt, though, I’ve been influenced in my traditional art by being exposed to ideas that I’ve discovered on the Internet. It’s a great place to find old-timey cartoons, for example.

Question: Travis, if the purpose of art was once to create beauty and to imitate nature, today the concept has evolved dynamically and is constantly changing. In your opinion, how has the Internet and new ways of communicating influenced the development of visual arts, its conceptual premises and its physical execution?

Travis Lampe: The Internet most influences the development of art simply by exposing more people to more art. Unfortunately, a lot of it is really, really crappy, as you would expect. Anyone with a ballpoint pen and digital camera can post their art for the world to see. And that’s okay. I think the cream just naturally rises to the top. Ideas are still what’s important, far more so than technical skill, and the Internet hasn’t changed that at all. I’ve seen a lot of ballpoint pen art that I really like.

As far as physical execution goes, it’s evolved the way it always has: as soon as a new medium arrives, there’s a scramble to use it in new and creative ways. I don’t know that the Internet has affected the physical execution of art so much as computers themselves have. It’s just made it easier to disseminate.

Travis-Lampe in What Do We Really Mean By Art?
Travis Lampe

More communication is great for PR and in that way is a great help to artists. And more communication should equal more ideas bouncing around, which ideally should result in better conceptual thinking. But most of the “communication” is fluff. And I think there’s a threshold beyond which the constant connectedness ceases to be helpful. Artists need some disconnected time for the creative ideas to coalesce. Successful artists are the ones who are disciplined and able to balance all of this, I guess.

Question: Would you say that art and the new, social Web have a connection? Are social media a viable way to improve artistic communities?

Jonathan Ball: Of course. Art has a connection to anything in our environment that influences its creators. As far as social media goes, I think being able to communicate better is always an improvement.

Travis Lampe: Social media is great for sharing results; it’s allowed me to connect with and see the work of other artists who I admire on a constant basis. And it makes working long hours in a basement a bit less of a lonely enterprise when you can show the world what you’ve done the moment you’ve finished. On the other hand, social media are a constant distraction. When I want to get work done, I disconnect. So I love it and hate it equally.

5. New Media Revolution And Its Relationship To Artists

Visual arts comprise many forms of art—painting, drawing, sculpture, music, literature and performance art being the most widely recognized. However, with the technological revolution, others forms have emerged.

Leandro-Lima in What Do We Really Mean By Art?
Leandro Lima

So, what exactly is the relationship between these new forms of expression and contemporary artists? Max Kostenko and Pino Lamanna kindly answered my questions, giving us insight into the topic.

Max Kostenko is a Russian illustrator. He specializes in 3-D digital illustration and character design. He works as a freelancer for many Russian studios and agencies worldwide, such as Kotetkat and Lemonade.

Pino Lamanna, also known as SchakalWal, is an illustrator and graphic designer from Germany who specializes in corporate design, character design and typography.

Question: Please introduce yourself and your work. How did you get started in the field?

Max Kostenko: My name is Max Kostenko. I’m 23 years old, and I am an artist and illustrator from Moscow. I have been doing illustrations for about one year. Before, I worked for three years as a Web designer in various Moscow Web studios.

Pino Lamanna: Hi. My name is Pino Lamanna. I am a 27-year-old half-Italian, half-German digital artist living and working in the city of Wuppertal, in Germany.

I currently work as a freelance designer, specializing in unique branding, handmade typography and character design. Most of my work is highly influenced by graffiti and street art, old-school cartoons and the music I listen to. My aim is to create stylish, unique and useful designs with an urban twist.

I took my first steps as a designer as a little kid, drawing comic strips with my own superheroes. Later, in my teenage years, I became interested in the graffiti and street art movement.

The first thing that attracted me to digital art was photo manipulation. Through that, I was introduced to Adobe Photoshop and several digital art communities. Later, I switched my focus to illustration, branding and typography, which I think suits me best.

Question: Tell us a bit about your artwork. What software do you use? How hard was it for you to learn?

Max Kostenko: In my work, I use only Photoshop. I started studying it when I wanted to start working as a Web designer. But as years passed, I understood what I really wanted to work on, because I found the job of designer boring, and so I started drawing some silly little men; that is, I tried to understand many of the principles by drawing them. In Photoshop, I do not use many tools to make my work look artistic—I just choose my normal round brush and start drawing.

Max-Kostenko in What Do We Really Mean By Art?
Max Kostenko

Pino Lamanna: Even though for the kind of work I specialize in, working in Illustrator or other vector tools would be common, I create most of my work in Photoshop. That might sound strange, but I can’t help it. There isn’t much of a difference at all, because Photoshop has vector editing capabilities, too.

Once I am happy with my design, I copy and paste to Illustrator to create the final output.

I cannot say that mastering Photoshop was difficult, because working in it has always been fun. The very first steps were kind of hard, though. I remember being overwhelmed by the gazillion options. It was learning by doing. I did a lot of tutorials, which I found online, to become comfortable with different techniques and methods.

Learning Illustrator wasn’t hard, either, because I was already used to the Adobe interface and I knew a lot of stuff about vector editing from Photoshop. And of course, there are tutorials for Illustrator everywhere.

Question: What is the main inspiration for your pieces? And how has the digital art community influenced your work?

Max Kostenko: My inspiration comes in different ways: sometimes after watching a film, sometimes from something I see in the street or on public transport. I always look for the work of known artists: it stimulates me to grow and improve my skills. I became acquainted with digital art through the Society of Digital Artists, and the first thought that came to mind was, “I could never draw like that.” But then I gradually drew things like leaves. Still, I’ve only began to walk the path of the artist and still have much to learn.

Pino Lamanna: Inspiration can come from anything, whether a cloud in the sky, an old movie or a box of sushi. My style has always been influenced by urban culture, music, movies, cartoons, etc. As a matter of fact, the digital art community has influenced my work a lot. Thanks to the Internet, I’ve gotten to know many interesting people and designers from all over the world, and in the end those communities have helped define me as an artist.

Question: How would you describe your creative process? What are some of its most important aspects?

Max Kostenko: The most important thing is a basic idea, I guess—a plan. If you have one, you can start drawing. Sometimes I get in my head a general sense of the result, and so I begin with the big shapes, placing them in a composition. When I’ve got the result, I start to color it, the most difficult thing for me. At the end, I complete the final details.

Pino Lamanna: I always have pen and paper by my side, even in my bedroom. You never know when ideas will pop in your mind, and you better save before you forget.

Brainstorming and sketching are crucial for me. If ideas pop up while working on my computer, I’ll usually put aside all the stuff I am doing and try to directly realize that idea in a design.

Pino-Lamanna1 in What Do We Really Mean By Art?
Pino Lamanna

When working for clients, research is very important. Without a detailed brief, finding a design to match the client’s needs and expectations can be tricky. Therefore, I always ask clients to fill out my design questionnaire.

Another important aspect of my creative process is patience. Often, I find a good flow and can’t stop working on a particular design until I am happy (and exhausted). However, before publishing, I always force myself to wait till the next day. I’ll often find things that need to be changed, tweaked or tuned up, when I am looking at my work with a little distance.

Question: Have you ever gotten into traditional art? If so, tell us something about that experience.

Max Kostenko: The thing is, I wasn’t trained in an art school. But since childhood, I have liked drawing and thinking of stories. I’ve always drawn with a simple pencil. After school, I tried to enter the Automotive Design College but was rejected… even having passed the drawing exams marvellously well.

Pino Lamanna: As mentioned, I was into comic drawing as a kid, and I trained hard to create the world’s most powerful superheroes and villains. I can remember only a single character from these days: Super-Frog. (I know that’s lame, so don’t be mean!)

Later, I got some experience with graffiti and street art. Never made it to the All City Kings, though.

So, I don’t have much experience with traditional art, because my main focus for the last couple of years has been on digital.

Question: How would you define your relationship to traditional art? Who is your favourite artist?

Max Kostenko: I often visit the Tretyakov Gallery, and I can’t believe people could draw like that on a canvas centuries ago. I am surprised every time by the talent of classical artists.

I like Russian landscape artists. Vasily Polenov and Ivan Shishkin are top in skills for me.

6. Communication And Self-Promotion In The New Web

The artist’s life is not as simple as it may seem. Standing out from the crowd is not easy, which is why self-promotion is essential.

I queried Bob Flynn, Alex Dukal, Jayme McGowan, Chris Piascik and Irma Gruenholz for their thoughts on the art of self-promotion; on how to spread ideas, concepts and a deeper vision of their work; and on the impact of this kind of marketing.

Bob Flynn is a cartoonist who is interested in illustration, comics and animation. He currently resides in Boston, where he works as an animator and game designer for the children’s media company Fablevision. His work has appeared in publications such as Nickelodeon Magazine and Improper Bostonian.

Alex Dukal is an illustrator who was born and raised in Patagonia, Argentina. From a very young age, Alex has published comics and illustrations in the legendary Fierro magazine.

Back in his home town, he dedicated some years to painting and teaching illustration and comics. After working for some time mostly in Web design, Alex decided to get back into illustration. At the moment, he’s working mostly on children’s books and creating illustrations for design agencies.

Jayme McGowan is a freelance artist and 3-D illustrator based in Sacramento, California. She works with cut paper and posts her artwork in her project journal.

Question: Do you have a portfolio website? And which social networks are you currently on?

Bob Flynn: I have a website, but I’m very lazy about updating it. And I find I get less traffic there compared to, say, my blog, which is infinitely easier to add to. A portfolio website is more of a structured presentation, which is great for art directors and people looking to make a professional assessment of your work. It’s often static, and it offers little to no opportunity for two-way communication. You get little to no interaction with the art community except for a friendly email or two a month. A blog is dynamic and opens that dialogue. I now think of my website as a hub to help direct people where they need to go.

In addition to having a blog (my primary point of communication), I’m currently on Twitter, Facebook, Flickr and, most recently, Google Buzz. Is being on all of them worth it? Probably. I’ve found that you really can’t be in too many places—though there is certainly a sanity threshold. A different audience traffics each social space (with some overlap), so the way to reach the most people is to be everywhere.

Twitter is currently the best place to track people in the industry and to communicate with your peers—but not everyone is there. Facebook is where most everyone else is, although juggling friends, family and business is admittedly cumbersome. You have to weed through the clutter (I’m less a fan of its increasingly unwieldy interface), but you can certainly get traction over there. Flickr is the most straightforward: upload artwork, leave and receive comments. Buzz is new to the game and still hasn’t developed an identity of its own. But it’s another place you should probably be.

I can track most job leads and connections back to a tweet here or a comment there. Not to mention great friendships. Simply by spending time in these spaces, saying “Hi” and participating in a positive way, you really can’t go wrong.

Bob-Flynn in What Do We Really Mean By Art?
Driven by an obsession with off-beat cartoons that are grounded in optimism and tinged with the grotesque, Bob Flynn keeps busy spinning nonsensical creatures into comics, illustrations and animation.

Alex Dukal: Yes, I have had a portfolio online since 1998, and I currently use Facebook a lot, Twitter not so much. I really like Flickr. I used Orkut when it first came out. I tried Google Buzz and did not like it. Every now and then I take a look at Google Wave to see if it’ll ever turn into something interesting. I have a Netvibes account that I hardly use. I have an account on Dribble. As you can see, I like to test new tools.

Jayme McGowan: Yes, I have a website for my portfolio, and pages on Facebook, Flickr and Etsy, and I recently caved and am now on Twitter as well.

Question: Do you write articles for your own blog or for other blogs and publications? Would you consider either an effective way to get your name out there?

Bob Flynn: I regularly post artwork to my blog, and I have written a few Flash drawing tutorials. Simply having an online presence is a good start, but think of the impact you could have by sharing information, ideas and helpful tips. People enjoy reading about process, so document your methodology as you work, and it will make for more interesting posts.

I wouldn’t be in this just to get my name out, though. If you’re all for show and self-promotion, you risk turning people away. Participation is key: I enjoy reading about what everyone else has to say. There’s more value in that, really.

Alex Dukal: I started writing little news on my website using Grey Matter, an old tool for blogging. Then I switched to Textpattern, and finally I separated my portfolio and blog (now in Blogger) as a matter of convenience. In the blog from time to time, I’ll write an article or tutorial. Judging from the feedback I get, I’d consider it an effective method of promotion.

Jayme McGowan: I have a blog where I post images of my work in progress and updates on current projects I’m involved in. I use it to give readers some insight into my process. I think it definitely gets people more involved in my work. Most of the visitors to my main portfolio website were directed there either from my own blog or from someone who did a post about my work on their blog. I think if you keep your blog up to date and post regularly, it will be an invaluable tool for getting your name out there.

Question: What are the challenges of creating a self-promotion strategy? Have you implemented a self-promotion strategy for yourself? Has it worked? If one is starting from scratch, how long does it take for a strategy to start working in their favor?

Bob Flynn: To be honest, I can’t say I’ve ever architected a real strategy. You’re talking to a guy who’s never even sent out a promo card. My approach has been to put myself out there and see what happens. Sort of the like old adage, “Just be yourself”—that’s how you stand out from the rest of the pack. I try to update my blog at least once a week to keep people coming back. Keeping up with your website’s stats is a good way to see what’s sticking (i.e. where your traffic’s coming from and what your most popular posts are).

Alex Dukal: Yes, of course, as a freelance artist, self-promotion is absolutely necessary. I think the first challenge is having something to say, something to show, a reliable portfolio to back up that promotion.

Personally, I placed my bet on a portfolio that shows my best work, something that showcases the illustrations rather than the website interface and that makes it accesible and simple. And then there’s the blog, which allows me to maintain other kinds of contact with people: social networks, forums, contacts database, etc. It’s a big garden; one must water and take care of it every day.

I think a strategy of this kind should be thought of in different phases. And you can’t expect a miracle before six months (though miracles do happen).

Alex-Dukal in What Do We Really Mean By Art?
Alex Dukal

Jayme McGowan: My self-promotion strategy is fairly simple and involves social networks, as I mentioned earlier. When I got started creating a presence online, I came up with a plan by looking at the networks that successful artists who I admired were involved in, and I tried to do something similar. I was fortunate enough to generate interest in my work early on just by posting photos on Flickr and becoming an active member of the Etsy community. Many people who commission work from me say they found me on one of those two websites.

Now I use Facebook and Twitter (and my blog, of course) to keep people posted on what I’m up to. But to succeed in promoting yourself on any of these networks, you have to be truly interested in making friends and business contacts. You can’t just scream, “Hey, look at me!” all the time without giving anything back. I guess I have a subtler approach to self-promotion: let people know what you’re up to from time to time, and trust that they’ll follow you if they like what they see.

Question: Do you regularly submit your work to online galleries? Is that useful for gaining credibility and getting feedback on your work?

Bob Flynn: I created an account on a great website run by Nate Williams called Illustration Mundo a few years back, but I’ve never put my work in an online gallery (or paid for anything of the sort). I guess I view my blog as having that purpose. Flickr is a kind of gallery, though.

Alex Dukal: Not at all to both questions. Ten years ago, if someone invited you to show some of your work in an online gallery, it was cute, flattering. Today, I think we have to be careful, because the selection criteria is often not that great, and one must pay attention to those details as well. If you display your work in the wrong place, it could have a negative result. In principle, credibility should come from the work itself.

Jayme McGowan: I have a profile on Illustration Mundo, which is a great website that functions mainly as a directory of illustrators, not a gallery per se. Honestly, I don’t participate in any online galleries. I’m sure that’s a great way to get feedback from your peers, but I don’t know that it will give you added credibility as a professional. I can maintain only so many Web pages myself, so I try to limit them to the ones I get the most benefit from, those where I believe art directors and buyers might find me.

Jayme-McGowan-1 in What Do We Really Mean By Art?
Jayme McGowan

Chris Piascik is a freelance designer and illustrator who is active in the design community. With six years of professional experience at award-winning firms in New England, he has had work published in numerous books and publications, including the Logo Lounge series, Typography Essentials and Lettering: Beyond Computer Graphics. He currently posts drawings on his website daily.

Irma Gruenholz is a Spanish illustrator who specializes in clay and other materials, allowing her to work in volume. Her work is used in books, magazines, advertisements and online marketing.

Question: Are you an active participant in every social community you have joined? How much time do you set aside to interact in social media? Do you commit to posting new work and personal updates regularly?

Chris Piascik: I stay active in quite a few social communities. I admit that I have joined some that I couldn’t keep up with though! I don’t really schedule time for social networking, although that’s probably a good idea. Instead, I scatter it throughout the day, whether it’s browsing Twitter on my iPhone while exporting a big file on my computer or procrastinating the start of a new project. It’s all about multi-tasking! I think the biggest thing that has helped me with social networking is my daily drawings. I post a new drawing Monday to Friday on Flickr, and from there I post it to my personal website, and those updates flow to my Twitter and Facebook accounts.

Chris-Piascik in What Do We Really Mean By Art?
Chris Piascik

Irma Gruenholz: Yes, I have a blog, and I participate in some social communities, such as Flickr and Behance. Unfortunately, I don’t have much time for a very active presence. I would like to devote more time because it is a good way to keep up with and see the work of other artists.

Question: At the moment, which community is the most valuable for finding job opportunities?

Chris Piascik: I think most of the networks out there have value. I do think Flickr works really well, though. My Flickr page seems to get the most traffic out of all my websites. Flickr is so vast that a lot of people use it for image research. I think my daily updates help my work not get lost.

Irma Gruenholz: Based on personal experience, Behance is a good platform for showing your work to art directors and art buyers. I’ve gotten some work through it.

Question: How important is crafting the messages you send out and keeping your website looking professional?

Chris Piascik: I don’t censor myself that often. I think keeping things honest is a good thing. My work has some personality; much of it has a loose quality—pairing that with a cold or professional Web presence would seem odd. Expanding your social networks requires you to be yourself… just as long as “yourself” is interesting!

Irma Gruenholz: Internet presence is very important for the artist. It is the best way to exhibit your work to the rest of the world. So, keep your website updated, and make it easy to communicate with people who want to follow your work.

Irma-Gruenholz-1 in What Do We Really Mean By Art?
Irma Gruenholz

Question: How do you make time for social networks? Are you committed only to websites from which you can get some professional benefit?

Chris Piascik: I have completely given up sleep. I really just sprinkle it throughout my day. It’s a nice way to start my day while drinking my coffee or eating some lunch. I wouldn’t say that I limit myself only to websites that I benefit from, though my opinion is that all networks help. Visibility is visibility. I use social networking to stay in touch with friends as well, so it’s not strictly business for me.

Irma Gruenholz: I have little time to devote to social networks, so I prefer to focus on communities related to my profession.

Featured Artists

To grasp the meaning of art and how it has evolved over time, I interviewed Alexander Daniloff and Jonathan Ball. To explore the aesthetics of digital art, I spoke with Jan Willem Wennekes, who touched on some important points related to the differences between digital artists and other artists and the nature of digital art itself.

I also feature Nate Williams and Travis Lampe, in an effort to learn more about their work and their relationship to technology, including digital art tools and social media, and to explore the way the Internet influences the development of art.

To better understand the relationship between contemporary artists and new methods and tools for creating art, I’ve interviewed Max Kostenko and Pino Lamanna. I focused on their creative process and professional experience, from their entry into the field right up to their current sources of inspiration.

Finally, I interviewed Bob Flynn, Alex Dukal, Jayme McGowan, Chris Piascik and Irma Gruenholz, asking their opinion of the challenges that artists face when promoting themselves and their work in the new Web, trying to capture their experience with social media and online art communities.

Each of these artists has a particular style and is an active member of the artistic community. As such, they could be a source of inspiration to many. I hope their insights are helpful.

What about you? What does art mean to you?

(al)


© Marilina Maraviglia for Smashing Magazine, 2010. | Permalink | Post a comment | Add to del.icio.us | Digg this | Stumble on StumbleUpon! | Tweet it! | Submit to Reddit | Forum Smashing Magazine
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A Complete Guide To Tumblr

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Think of Tumblr as micro-blogging on steroids (technically, it’s called “tumblelogging”). Whereas Twitter and similar services limit posts to 140 characters or less, Tumblr lets you post updates of any length, although it’s best suited to short-format posts. Tumblr bridges the gap between full-blown blog and micro-blog.

Photopost in A Complete Guide To Tumblr

Tumblr is also an option for designers and creative people, because it gives you complete control over the look of your tumblelog. It also offers great opportunities for theme designers, especially with the recent launch of premium themes (which range in price from $9 to $49). Read on for your complete guide to using and designing for Tumblr.

[Offtopic: by the way, did you know that we are publishing a Smashing eBook Series? The brand new eBook #3 is Mastering Photoshop For Web Design, written by our Photoshop-expert Thomas Giannattasio.]

Why Use Tumblr?

Quite simply because Tumblr makes setting up a blog very easy. It also makes it very simple for you to follow other tumbleloggers on the website and to share their content. Tumblr tries to combine the best parts of blogging and micro-blogging in one. It handles longer-form and multimedia posts, like regular blogs, while encouraging more interaction between tumbleloggers, like micro-blogs.

Post Formats

The fact that Tumblr has built-in formats for a variety of content types makes it stand out from other blogging and micro-blogging platforms. There are templates for text, photos, videos, audio, quotes, links and chat transcripts. Most themes take advantage of the differences between these post types and implement special formatting for each one. You can also add plain text to most of these post types, and you can add images to your text posts. It’s a quite flexible system.

Posttypes in A Complete Guide To Tumblr

Because of the unique post formats, Tumblr makes a perfect platform for vlogging and podcasting, as well as for photo blogging. For audio posts, you can even call in a post, requiring nothing more than a phone. You can also email in posts of all types (each type of post has a specific email format).

Tumblr API

The Tumblr API has spawned plenty of third-party apps that let you do all sorts of things with Tumblr. More than a dozen iPhone apps can be used with Tumblr, and at least as many Web services. Desktop and mobile apps are available, as well as widgets and plug-ins that you can use on other websites. You can set up Tumblr to automatically post to your Twitter or Facebook account, too.

Thirdpartyapps in A Complete Guide To Tumblr

For developers, the API opens a world of options for creating apps. The API itself is relatively straightforward and anyone with basic PHP and XML skills will have a short learning curve. While dozens of Tumblr apps are already out there, there’s still plenty of room for further expansion.

Other Unique Features

Like Twitter, Tumblr lets you follow other users and view their posts in your dashboard. Tumblr also gives you the option to reblog or “heart” (the equivalent to a “Like” on Facebook) posts from anyone, whether you follow them or not.

Following other users is simple: just click the “Follow” link in the upper-right corner of their tumblelog. That’s also where you’ll find the links to heart or reblog content.

Reblogdashboard in A Complete Guide To Tumblr

Blog Options

Tumblr gives you fairly complete control over how you blog. You can set up group blogs with multiple authors. You can also set up numerous blogs under a single account (each with its own custom options), though only one username is able to follow other tumblelogs. Tumblr also lets you keep private Tumblelogs that are password-protected, so you can share them with those you know or keep them completely personal. Just make sure not to post to your public tumblelog by accident!

Getting Started

Starting out with Tumblr is easy. Just sign up on the site, enter your email address and a password and the URL you want to use (something.tumblr.com). You’ll have the option to set up a custom domain name after you’ve signed up. Once your account is set up, you can start posting right away.

Signup in A Complete Guide To Tumblr

Themes and Customization

Hundreds of themes are available for Tumblr, most of them for free. Take some time to go through the theme options when you sign up, either to find one for your tumblelog or to get ideas to create your own theme.

Tumblrthemes in A Complete Guide To Tumblr

One thing you may notice with Tumblr themes is that a lot of them have very narrow content areas. While wider themes are available, the vast majority are narrower than 800 pixels (and some even narrower than that).

Most Tumblr themes come with some customization options that don’t require any HTML and CSS knowledge (if you plan to create some public themes, you’ll probably want to include some customization options). There’s also an area to enter custom CSS that will override existing styles.

Appearanceoptions in A Complete Guide To Tumblr

Customcss in A Complete Guide To Tumblr

You can customize the HTML in any theme, too. Click on the “Customize” link from your dashboard, and then click on “Theme” and “Custom HTML.” This is also how you would create a theme from scratch. You can link to an external style sheet, too (Tumblr has a static file uploader for uploading theme assets).

Customhtml in A Complete Guide To Tumblr

Editing an existing theme is a great way to start designing for Tumblr. It also gives you complete control over how your theme looks and works without having to start from scratch.

The Bookmarklet

The Tumblr bookmarklet makes it easy to post content from anywhere on the Web. Just drag it to your bookmarks toolbar and use it when you find something to blog about. Depending on the page’s content, a window will pop up suggesting a particular content format for your post. You can change the post type right there or accept its suggestion.

Bookmarklet in A Complete Guide To Tumblr

Most pages will default to the “Link” post format, but if you’re on Flickr, for example, it will default to the “Photo” format. Likewise, if you’re watching a YouTube video, it will default to the “Video” format.

Creating Custom Tumblr Themes

While Tumblr makes it easy to customize the HTML and CSS of almost any theme, you may want to start from scratch. If you’ve ever created a theme for another blogging platform or CMS, creating a Tumblr theme won’t be any more difficult. Even if you haven’t created a theme for another CMS, creating a Tumblr theme isn’t much more difficult than creating a standard HTML template.

Customtheme in A Complete Guide To Tumblr

Basic Structure

Tumblr themes include the same basic parts as any website. There’s usually a header and main content area, as well as an optional sidebar and footer. Beyond that, Tumblr themes are broken down into blocks. Each block on your tumblelog contains some piece of data. For example, there are blocks for each of the post types (text, photo, audio, video, etc.), as well as blocks for things like your tumblelog’s description and “Previous” and “Next” page links.

The Tumblr loop has a huge number of variables to take advantage of. You’ll need to define blocks for each post type in order to display them properly in your theme. Beyond that, you choose what to include in your theme.

A complete list of Tumblr variables can be found on the Creating a Custom HTML Theme page on Tumblr’s website. The page also includes more information on creating Tumblr themes in general.

More on Tumblr Theme Variables

Variables allow you to do various custom things with your Tumblr themes. There are basic variables for things like the theme title, portrait URLs and favicons. There are unique variables for each of the post formats, too. Some formats (like text posts) have only a handful of variables, while others have over a dozen.

Creating Public Themes

With the addition of premium themes, many designers are becoming more interested in creating their own Tumblr themes. You might want to do a few things to a public theme that you might not bother with for a personal theme, though. One of these is creating some customization options that allow users to change things like font colors and which parts of a page to show and hide. Look around at what other themes allow to be customized, and look at the variables that Tumblr uses.

Submittheme in A Complete Guide To Tumblr

Public themes do have a few requirements that may not apply to personal themes. These are:

  • All the theme’s assets have to be hosted on Tumblr.
  • Third-party widgets have to be commented out. This means that you can include the code and instructions on how to enable it, but it must be disabled by default.
  • Your theme must support all of the different post types: text, photo, quote, link, chat, audio and video.
  • It must support the standard tags (check the variables list to see what they are).
  • It must be good-looking and fully functional. Tumblr themes are vetted for quality; unattractive ones won’t make the cut.

At the moment, when you submit a theme to Tumblr, it’s free by default. To be able to sell premium themes through the Tumblr directory, you’ll either need to ask or be invited. Overall, the premium themes program is pretty secretive.

This doesn’t mean that you can’t sell premium Tumblr themes elsewhere. Theme Forest has a number of Tumblr themes for sale. Other theme developers sell them directly through their own websites. Both are options if you want to get into the premium theme market.

Remember to include credit and a link in the footer of your theme, so that visitors can find your other themes and download them. Many users will leave this credit and link as is, giving you potential traffic for your blog.

Tumblr-Specific Memes

You may want to consider joining in on some Tumblr-specific trends, events and memes out there.

Tumblr Tuesdays and Recommended Blogs

Think of Tumblr Tuesdays as sort of like Twitter’s #FollowFriday hash tag. Tumblr has a built-in recommendation engine that feeds the directory listings of blogs that are recommended enough as well as the recommended tumblelogs that show up in your dashboard’s sidebar.

Bacon

Baconbaconbacon in A Complete Guide To Tumblr

I suspect that Tumblr has a higher proportion of bacon-related blogs than on any other blogging or micro-blogging service out there. Just a quick search turns up at least half a dozen tumblelogs focused exclusively on bacon.

Unfollow Friday

Playing on Twitter’s #FollowFriday hash tag, Unfollow Friday encourages you to post annoying or disgusting things to your tumblelog in an effort to get people to unfollow you. The goal is to see how many people you can get to stop following you.

Conclusion

Whether you’re looking for a quick and easy platform to post short-format or multimedia posts or you’re interested in developing custom Tumblr themes to give away or sell, this guide should get you on your way. If you have additional resources or tips to share, please do so in the comments below!

Further Resources

(al)


© Cameron Chapman for Smashing Magazine, 2010. | Permalink | Post a comment | Add to del.icio.us | Digg this | Stumble on StumbleUpon! | Tweet it! | Submit to Reddit | Forum Smashing Magazine
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In Defense Of Photoshop

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Waves of change are currently rippling through every aspect of the Web. The iPad and other mobile devices are changing the way we access the Internet, while HTML5 and CSS3 promise to change the way we develop it. However, another storm is brewing that threatens Photoshop’s throne as the application of choice for Web design. The battle suggests a fundamental shift in the design process from Photoshop to mark-up.

A militia of designers have assembled to launch this coup. Their propaganda is convincing, and their proposed successor is worthy, capable and sexy. Their cause is important, but their manifesto is flawed.

Title-image in In Defense Of Photoshop

[Offtopic: by the way, did you already get your copy of the Smashing Book?]

The Argument

The argument against Photoshop focuses on the effect of the final product. Photoshop can be used to create impeccable designs, but after hours of hard work, you end up with a static mock-up that is incapable of emulating the experience one gets when the design is converted to mark-up and viewed in the browser. HTML and CSS mock-ups require no explanation. They present the final product in the final environment. They also take full advantage of browser capabilities, such as fluid layouts, progressive enhancement and animation. These are things that Photoshop simply can’t do.

If we compare the two methodologies even closer, we find a number of other disadvantages to the Photoshop approach. For example, Photoshop’s text rendering is nothing compared that of modern Web browsers. CSS classes also make the process of updating similar elements easier than hunting down all instances within a Photoshop document. Even making certain structural changes to a website can be done more easily with CSS. Finally, I can’t overlook Photoshop’s propensity to crash, especially when opening the “Save for Web” dialog.

I admit: the benefits of mark-up are undeniable, and Photoshop doesn’t offer any of them. In fact, the mark-up generated across the entire Creative Suite is rather atrocious and unusable. Why then do I think Photoshop is still the most important Web design tool available today? The answer lies in the creative process.

Process Makes Perfect

The creative process is exactly that: a process. Clients may think we simply snap our fingers to make creative goodness flows directly from our brains to the screen, but we know better. We know that it takes hours or days of deep thought to devise the perfect solution. And if you’re anything like me, you often don’t find the perfect solution until you’ve explored a number of dead ends. Essentially, we need time and experimentation to work towards the goals of a project and determine the best way to communicate what needs to be said.

Experimentation is the key to creativity. Without it, the brain simply follows what it regards as the safest route, and the result is as mundane as the thought behind it. Most of the designers I know start all of their designs on paper: creating thumbnail sketches in order to quickly experiment with possible solutions. However, these sketches serve as jumping-off points; the design process is by no means over once the pencil is traded for mouse and keyboard.

Photoshop is vital to good Web design because it extends the process that was started on paper. It gives stakeholders a direct connection to the visuals without regard for the technical execution of the product. In other words, it accommodates visual processing. The designer is given a blank canvas—a playground for experimentation—on which anything is possible.

Experimentation in In Defense Of Photoshop

As designers, our medium is in a visual language. It’s a language of the subconscious, and it allows us to connect to other people through our work in ways that the spoken word cannot. Great design relies on an open dialogue between the artist and the medium. Interfering with that dialogue only impedes the process and distorts the message.

Designing with mark-up, however, creates a disconnect with the medium. Ideas no longer flow fluidly onto the screen. They must first be translated into a language that the computer understands. Like a game of telephone, this methodology requires a great deal of interpretation, which inevitably dilutes the idea and its potency. This chain of translation introduces a latency that kills experimentation and compromises the design.

The Foreman Or The Architect

Truth is often seen clearer in extremes. So, let’s try a little thought experiment. Imagine yourself as an architect tasked with designing a large corporate skyscraper. How would you proceed? If you’re like most architects, you would start by sketching, and then work your way into AutoCAD. Eventually, you’d end up with a computer-generated 3-D model. You’d probably take it even further by constructing a small-scale model. All of this processing gives you a better feel for the project without actually building it. It’d be preposterous for the architect to go out and start welding I-beams together as part of his design process; that is the foreman’s responsibility, and construction begins only once everything has been designed.

Designing with mark-up is like welding I-beams without a blueprint. The client understands—or should understand with your help—that the mock-ups are not the final product and that this actually benefits them. They want to get an idea of what the website will look like without having the entire thing built first. It allows them to change the direction of the project before investing too much. Our responsibility is to explain the differences between the mock-up and the final product. Moral of the story: don’t play foreman when you’re the architect.

Architect in In Defense Of Photoshop

A Call To Arms

Although mark-up can provide a truer experience for clients, Photoshop is clearly an important part of the design process. Ridding it from our toolbox could prove disastrous. What we need is not to change our methodology, but rather to amalgamate our tools. We need a tool that supports the creative process but at the same time gives us access to the subtleties of our medium.

Modern WYSIWYG editors are off the mark. We need something more like Photoshop, but with capabilities that allow us to create DOM elements as easily as we can create shapes. John Nack seems to be on the right track with his idea of HTML layers, which would enable users to create and style HTML elements and render them with the WebKit engine all within a standard PSD file. While this idea is not completely practical, it gives us something to work with. Imagine opening the layer styles dialog and being able to add CSS3 styling to an element. What bliss!

Html-layers1 in In Defense Of Photoshop
An example of what HTML layers might look like with CSS styling.

Jeffrey Zeldman makes a number of valid points about why creating such a tool is impossible:

HTML is a language with roots in library science. It doesn’t know or care what content looks like. (Even HTML5 doesn’t care what content looks like.) Neither a tool like Photoshop, which is all about pixels, nor a tool like Illustrator, which is all about vectors, can generate semantic HTML, because the visual and the semantic are two different things.

I have to agree. Any tool that is meant to translate visual elements from canvas to code will inevitably fail in the semantic realm. Computers are monolingual: they need us to make that translation. However, do we need perfectly semantic code if we’re only creating a mock-up? Why can’t we accept the reality that we’re not crafting the final product and simply spit out HTML and CSS that’s “good enough” for mock-up purposes. Once the design is approved, we’ll put on our foreman hat and begin the real construction.

Until our paradigm is rocked by some killer new app, Photoshop will reign as the best tool for designing websites. Although it doesn’t currently speak to our medium the way we wish it did, it proves itself priceless when it comes to the process of designing. Photoshop is a virtual playground of experimentation; dropping it from the process only prevents your design from being fully developed. So, before you switch to the mark-up methodology, understand that you’re sacrificing creativity for a few browser capabilities, which could be explained to clients anyway. For the sake of your client, creativity and work, stick with Photoshop.

Mastering-book in In Defense Of Photoshop

For more on information on designing websites in Photoshop, check out my Smashing eBook Mastering Photoshop Web Design, a book for advanced and intermediate designers who want to brush up on their workflow and improve their Photoshop skills.

Further Reading

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© Thomas Giannattasio for Smashing Magazine, 2010. | Permalink | Post a comment | Add to del.icio.us | Digg this | Stumble on StumbleUpon! | Tweet it! | Submit to Reddit | Forum Smashing Magazine
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50 Useful Tools and Resources For Web Designers

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An effective, well-organized workflow is an important asset of professional web designers. The more useful and time-saving your tools are, the more time you can focus on important things, thus creating a foundation for timely good-quality results. The problem is that there are just way too many tools, services and resources out there, so it has become difficult to keep track on them and find those tiny little time-savers that will spare you headaches and save time in a long run.

And this is where we come in. Back in old days, Smashing Magazine used to publish lists after lists, with plethora of links that covered different topics all somehow related to web design and development. We have undergone quite a development since then, and are now publishing almost only in-depth articles — written by some of the best professionals in the industry. However, useful, carefully prepared and filtered lists are still useful, and therefore we keep publishing them as well.

Below you’ll find 50 useful tools and time-savers for web designers and developers. Among other things, you will find recently released tools, useful reference sheets, articles and further resources. Such posts are prepared over months, each containing resources found, reviewed or bookmarked by the Smashing Editorial Team. We hope that at least some of them will help you improve your workflow!

You may be interested in the following related posts:

[Offtopic: by the way, did you know that there is a Smashing eBook Series? Book #1 is Professional Web Design, 242 pages for just $9,90.]

Typography

Meet Your Type: A Field Guide to Typography (free PDF)
This eBook will help you better understand the foundation of typography and overcome common obstacles and problems when choosing type.

Useful-tool-122 in 50 Useful Tools and Resources For Web Designers

Web Font Specimen
This template lets you check the typography by analyzing the HTML-specimen in your browser. The specimen contains whole paragraphs in various line heights and font sizes, different headings, ordered and unordered lists, as well as italic and bold text. You can analyze the body size comparison that reveals aspects of the typeface that can’t otherwise be seen and study single glyphs, measure, grayscale as well as light on dark and dark on light previews. You may want to check out Good Web Fonts for the actual specimens of various legible screen fonts.

Handy-006 in 50 Useful Tools and Resources For Web Designers

Font Anatomy Wallpaper
This wallpaper (1920×1200) covers the terminology of typography, showcasing indi­vid­ual parts of the char­ac­ters of the alpha­bet.

Useful-tool-136 in 50 Useful Tools and Resources For Web Designers

Web FontFont User Guide (PDF)
This Web FontFont User Guide contains information about typography aimed at different groups of people: web developers, system administrators and website visitors. You may want to consider giving it to your clients or colleagues.

Useful-126 in 50 Useful Tools and Resources For Web Designers

AltFontPrev
This is a simple JavaScript bookmarklet that lets you view the font stack of any website and then deactivate each font with a single click. It makes it easy not only to make sure everything looks okay when certain fonts aren’t installed on a user’s system, but also to view the fonts included in the website’s font stack in a single click, rather than opening the source code. You can even specify a custom font, which makes it handy when you’re considering changing a design’s current font.

Altfontprev in 50 Useful Tools and Resources For Web Designers

Typografix
This tool is an HTML re-processing script for creating beautiful typography. It corrects things like ellipses and smart quotes and adds tags for <script>, <pre> and <code> automatically. The en dash, for example, is created automatically when a hyphen is surrounded by spaces, and the em dash is created when two dashes appear in a row. Typografix is written in C#, requires Windows Installer 3.1 and .NET Framework 3.5 SP1.

Unicode Codepoint Chart
This chart is broken down neatly by type of character and symbol (and by language in many cases), with a visual reference under each category. From there, just click on the symbol or character you want and you’re brought to a page with detailed information about the character, along with a browser test page, an outline (in SVG format) and a variety of encodings and character sets (HTML entity, UTF-8, UTF-16, UTF-32, ISO-8859-8, etc.).

Bookmarklets

Quix
We have covered Quix several once already, but when one talks about bookmarklets, it is just necessary to mention Quix as well. Wouldn’t it be nice to have a powerful command line in your browser, some kind of shell that lets you use handy commands and shortcuts for a quicker and more productive workflow? That’s exactly what Quix offers. The tool is a clever extensible bookmarklet that lets you both access your bookmarks and perform various operations on other websites.

Quix in 50 Useful Tools and Resources For Web Designers

WP-Toolbar bookmarklet
This tool will save a lot of clicks as you edit or update posts on your WordPress-powered blog. The bookmarklet gives you quick access to the entire administrative back-end directly in your browser’s window. There is also a GreaseMonkey script that automatically loads the toolbar when you visit a particular website.

Wp-toolbar in 50 Useful Tools and Resources For Web Designers

Print Friendly Bookmarklet
This bookmarklet strips advertising, navigation and all things that you don’t want to have when you decide to print out a page. It formats the content of an article or a document for great readbility and generates a minimal and clean PDF for printing.

Useful-tool-125 in 50 Useful Tools and Resources For Web Designers

Bookmarklet Combiner
This tool creates a master bookmarklet which can either run all bookmarks at once or display a menu at some area of the page. Nice service for users who wants to avoid using a special folder only to hold all bookmarklets.

The Printliminator
The Printliminator is a bookmarklet with some simple tools you can use to makes websites print better. One click to activate, and then click to remove elements from the page, remove graphics, and apply better print styling.

Bespin Bookmarklet
Using the Bespin Bookmarklet, you can replace any textarea you encounter with a Bespin editor, making editing the text much more pleasant.

CSS, HTML and JavaScript Tools

eCSStender
Extensions built with eCSStender simplify the design process because you can author modern CSS using advanced selectors, properties such as border-radius, or custom font faces and rest assured that your design will work — even in IE6.

Useful-tool-1031 in 50 Useful Tools and Resources For Web Designers

CoffeeScript
This is a little programming language that compiles JavaScript while simplifying the code that developers actually have to deal with. It works with current JavaScript libraries and compiles clean code, leaving even comments intact. Once developers familiarize themselves with how CoffeeScript works, they could potentially save themselves a lot of time and headaches with the simplified code.

Coffeescript in 50 Useful Tools and Resources For Web Designers

#grid
#grid is a little tool that inserts a grid onto the Web page. You can hold the grid in place and toggle it between the foreground and background. To display the grid, just press a hot key on your keyboard, and you can set your own short keys to switch views.

Analog in 50 Useful Tools and Resources For Web Designers

Primer CSS
This tiny generator works online and has only one function: it extracts from an HTML page (copying and pasting will do) a framework of classes and IDs that can be used as the foundation of an external style sheet. This can be wonderful if you work by first doing the structure in HTML, and then the forms and colors in the style sheet.

Handy-008 in 50 Useful Tools and Resources For Web Designers

CSS Usage
CSS Coverage is an extension for Firebug which allows you to scan multiple pages of your site to see which CSS rules are actually used in your site. Each time you run a scan, the CSS files that are included in the current page are shown with the number of times the rules has been found applied on your page before it.

CSSUsage in 50 Useful Tools and Resources For Web Designers

JS.Class: Ruby-style JavaScript
JS.Class is a set of tools designed to make it easy to build robust object-oriented programs in JavaScript. It’s based on Ruby, and gives you access to Ruby’s object, module and class systems, some of its reflection and metaprogramming facilities, and a few of the packages from its standard library. It also provides a package manager to help load your applications efficiently.

Tools-138 in 50 Useful Tools and Resources For Web Designers

JS Bin
JS Bin is an application specifically designed to help JavaScript- and CSS-developers to test snippets of code, within some context, and debug the code collaboratively. JS Bin allows you to edit and test JavaScript and HTML (reloading the URL also maintains the state of your code, new tabs doesn’t). Once you’re happy you can save, and send the URL to a peer for review or help. They can then make further changes saving anew if required.

Useful-220 in 50 Useful Tools and Resources For Web Designers

jQuery 1.4.2 Visual Cheat Sheet
jQuery Visual Cheat Sheet is a updated version of the useful jQuery Cheat Sheet. It includes all the reference you will need for jQuery 1.4.2 API.

Useful-tool-404 in 50 Useful Tools and Resources For Web Designers

Turbine
Turbine is a collection of PHP-powered tools that decrease CSS development time and help you avoid headaches. Among other things, it has a simple syntax, automatic packing and gzipping of multiple style files, OOP-like inheritance and templating features as well as a shell for experiments and debugging.

Useful-tool-405 in 50 Useful Tools and Resources For Web Designers

Jo: JavaScript Application Framework for HTML5
Jo embraces JavaScript’s object model and leverages CSS3 to handle as much of the presentation and animation as possible. It also provides a consistent and modular event model between objects and plays nicely with other libraries like PhoneGap.

Useful-tool-411 in 50 Useful Tools and Resources For Web Designers

Sencha: HTML5 Mobile App Framework
Sencha Touch allows you to develop web apps that look and feel native on Apple iOS and Google Android touch screen devices.

Useful-tool-407 in 50 Useful Tools and Resources For Web Designers

Aloha Editor, The HTML5 Editor
Aloha Editor is an advanced browser-based editor that is faster than other editors and provides you with better and richer formatting in real-time in your browser.

Useful-tool-106 in 50 Useful Tools and Resources For Web Designers

JavaScript Regex Syntax Highlighter
Do you want RegexPal-style regex syntax highlighting on your webpages? This library takes care of it for you, so you can spend more time writing regular expressions and less time deciphering them. Currently, JavaScript regexes only are supported.

Useful-tool-126 in 50 Useful Tools and Resources For Web Designers

OpenStack Open Source Cloud Computing Software
The goal of OpenStack is to allow any organization to create and offer cloud computing capabilities using open source software running on standard hardware. OpenStack Compute is software for automatically creating and managing large groups of virtual private servers.

Useful-tool-102 in 50 Useful Tools and Resources For Web Designers

sweet-template
Sweet (Simple WEb front-End Template) is a lightweight JavaScript template with high performance. It’s small, fast, easy to use, and, most important, extensible. It also can be integrated with jQuery.

Useful-tool-128 in 50 Useful Tools and Resources For Web Designers

jQuery Deconstructed
The Deconstructed series is designed to visually and interactively deconstruct the internal code of JavaScript libraries, including jQuery, Prototype and MooTools. It breaks the physical JavaScript into visual blocks that you can easiliy navigate. Each block opens to reveal its internal code. Clickable hyperlinks allow you to follow program flow.

Useful-tool-104 in 50 Useful Tools and Resources For Web Designers

Alloy UI
Alloy is a UI metaframework that provides a consistent and simple API for building web applications across all three levels of the browser: structure, style and behavior.

Useful-tool-406 in 50 Useful Tools and Resources For Web Designers

Google JavaScript Style Guide
This document provides a set of conventions (sometimes arbitrary) that hold the style guidelines used for Google code. It covers general good practices for open-source projects and well-written and well-documented code. It covers a lot of ground, from “use camelCase for variable names” to “never use global variables” to “never use exceptions.”

gleeBox
Gleebox provides a way to navigate web pages via keyboard. For instance, it allows you to hit the ‘G’-key and every link on the page will be highlighted. This application is available as an extension for Firefox and Google Chrome.

shellinabox
Shell In A Box implements a web server that can export arbitrary command line tools to a web based terminal emulator. This emulator is accessible to every browser that supports JavaScript and CSS and does not require any additional browser plugins.

Juicer: a CSS and JavaScript packaging tool
Juicer is a new command line tool that helps by resolving dependencies, merging and compressing files. It can check the syntax, add cache busters to and cycle asset hosts on URLs in CSS files.

Jake: A Build Tool for JavaScript
Jake is a new build tool built entirely in JavaScript that runs on top of the CommonJS. As its name suggests, it is based on the existing and already popular Rake tool and benefits from the same simplicity.

Closure Compiler
The Closure Compiler is a tool for making JavaScript download and run faster. It is a true compiler for JavaScript. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. It parses your JavaScript, analyzes it, removes dead code and rewrites and minimizes what’s left. It also checks syntax, variable references, and types, and warns about common JavaScript pitfalls.

Useful Online Tools and Services

ComparePSD (Win only)
This tool lets you compare two Photoshop files side by side and see every little difference. Look for differences by layer or by effect. You get a scaled view of the files, so you can see them next to each other and pick out differences more quickly. ComparePSD is available for Windows only and is free to download and use.

Handy-001 in 50 Useful Tools and Resources For Web Designers

Secure Passwords Generator
The tool lets you enter parameters, including the length of the password, whether to include uppercase and/or lowercase letters or numbers or punctuation and whether to eliminate characters that resemble each other (such as i and l, 1 and I, and o and 0). Then, just select the number of passwords to generate, and it returns a list. It even includes phonetics for each password to make it easier to read out loud (in case you’re giving a password to someone over the phone, for example).

Passwordgenerator in 50 Useful Tools and Resources For Web Designers

SwatchSpot: Random Color Swatch Generator
This tool creates random color swatches to inspire you. Lock in the colors you like and shuffle away the ones you don’t. Once you’re done, grab the color codes or download your palette.

Useful-tool-112 in 50 Useful Tools and Resources For Web Designers

Yuuguu: Instant screen sharing and web conferencing
This tool provides instant web-conferencing, online meetings and collaboration and enables you to work with your cusomers, partners and colleagues right away, without a single download. The free version allows for 100 minutes per month of web conferencing.

Useful-tool-403 in 50 Useful Tools and Resources For Web Designers

Web Form Recovery Firefox Plugin
Lazarus securely auto-saves all forms as you type, so after a crash or server timeout you can go back to the form, right click, “recover form”, and breathe a sigh of relief.

Tools-106 in 50 Useful Tools and Resources For Web Designers

Which loads faster?
This tool lets you see two websites load side by side in real time. Then it shows how long each took to load and the percentage difference.

Whichloadsfaster in 50 Useful Tools and Resources For Web Designers

Faary
Faary is an online form builder that operates with the help of text lines, and the form is generated as such. The tool creates an HTML form with CSS, which can be downloaded as a ZIP archive.

Faary in 50 Useful Tools and Resources For Web Designers

Scr.im
Scr.im lets you use a shortened URL to give out your email address safely and securely on forums. Just enter your email address on Scr.im and it will give you a link to a page with your email address, with security to prevent bots from viewing it.

Scrim in 50 Useful Tools and Resources For Web Designers

Name Checklist
This tool will help you find out if your brand name, username, domain and vanity url are still available online or they are already taken.

Useful-tool-121 in 50 Useful Tools and Resources For Web Designers

Quora – Web Design
Quora is a continually improving collection of questions and answers created, edited, and organized by everyone who uses it. You can follow web design, usability and related discussions and ask your questions as well.

Useful-tool-130 in 50 Useful Tools and Resources For Web Designers

Todo.txt Command Line Interface
If you’ve got a file called todo.txt on your computer right now, this script is for you. You probably don’t want to launch a full-blown text editor every time you need to add an item to your to-do list, or mark one that’s already there as complete. With this simple shell script, you can interact with todo.txt at the command line for quick and easy, Unix-y access.

Tools-126 in 50 Useful Tools and Resources For Web Designers

Note and Point
This gallery highlights beautiful Keynote, PDF and PowerPoint-slides on the Web (mostly Web design-related) which is great for inspiration if you are thinking about creating beautiful and attractive slides for your next presentation.

Noteandpoint in 50 Useful Tools and Resources For Web Designers

ManyBooks
This site offers a huge collection of public domain e-books, as well as other newer books that have been released in the public domain or under Creative Commons licenses, in a variety of formats.

Manybooks in 50 Useful Tools and Resources For Web Designers

Tweetment
This service allows you to design sexy web pages for your tweets.

Useful-tool-117 in 50 Useful Tools and Resources For Web Designers

Browser Cover Generator
This simple tool generates a browser preview of an uploaded image and can add address bar URL, window title, shadow, status bar and various browser skins to the image.

Linkification Firefox Plugin
Linkification Converts text links into genuine, clickable links. To view and set options, you can use the Linkification right-click context menu.

Useful References and Guides

Design Is History
This resource showcases the evolution of design through time. It was created as a teaching tool for young designers just beginning to explore graphic design and as a reference tool for all designers. As a designer it is important to understand where design came from, how it developed, and who shaped its evolution. The more exposure you have to past, current and future design trends, styles and designers, the larger your problem-solving toolkit. The larger your toolkit, the more effective of a designer you can be.

Desishistory in 50 Useful Tools and Resources For Web Designers

User Interface Style Guides
This page features some useful links to style guides used by large websites, corporations and news agencies (e.g. the BBC Style Guide), including editorial guidelines, quality guidelines and online standards.

Styleguides in 50 Useful Tools and Resources For Web Designers

Trademarkia
Trademarkia is a free search engine for U.S. federally registered trademarks on the Internet. They provide up to the minute contextual information about the current use of interesting business names, slogans, and logos through pictures, commercials, and conversations from Flickr, Google, Youtube, and Twitter for each U.S. trademark filed with the United States Patent and Trademark Office (USPTO) since the year 1870.

Ultimate in 50 Useful Tools and Resources For Web Designers

Icon Reference Chart
This chart, created by Jon Hicks, was created to collect the sizes, formats and the related information about icons used on different devices. At the moment it covers browsers, Android, iPad, iPhone, iPhone 4, Linux, Mac OS X and Windows. And you can also download a template for iPhone and iPad icons. Useful.

Useful-tool-124 in 50 Useful Tools and Resources For Web Designers

OpenWith.org
OpenWith is a directory of existing file extensions and free tools to open them. You’ll find a free program for just about everything you would ever need to open, including source code, data files, disc images, spreadsheets and video files.

Openwith-org in 50 Useful Tools and Resources For Web Designers

ScriptSrc.net
This site puts all the latest versions of script tags from the various JavaScript libraries in one place. Whether you use jQuery, swfobject, Chrome Frame, MooTools, Ext JS, YUI, Prototype, Dojo or Scriptaculous, you’ll find the most recent script tags here.

Scriptsrc in 50 Useful Tools and Resources For Web Designers

Colours In Cultures Chart
This map shows how colours are perceived in different cultures and nations across the globe.

Tools-130 in 50 Useful Tools and Resources For Web Designers

Guidelines and standards manuals
Handy examples of guidelines and standards manuals used by companies and brands online. Also check Branding & Corporate Identity Design page.

Tools-101 in 50 Useful Tools and Resources For Web Designers

Code Standards and Front-End Development Best Practices
This document outlines de-facto code standards in professional modern front-end development. The primary motivation of the document is code consistency and best practices. By maintaining consistency in coding styles and conventions, we can ease the burden of legacy code maintenance, and mitigate risk of breakage in the future. Nice and useful overview.

Tools-133 in 50 Useful Tools and Resources For Web Designers

Essential Tools You Always have Handy When Fixing a PC Problem?
This forum thread features must-have tools that you should keep loaded on your thumb drive when asked to deal with a family member of friend’s personal computer issue.

Tools-114 in 50 Useful Tools and Resources For Web Designers

Project Management For Dummies
Because of the ever-growing array of huge, complex, and technically challenging projects in today’s world, project management has become a critical skill. This page provides a nice project management cheat sheet that will help you handle your project management assignments, such as confirming a project’s justification, developing project objectives and schedules, and maintaining commitment for a project.

Useful-tool-109 in 50 Useful Tools and Resources For Web Designers

Expression Engine Reference Chart
A quick and useful reference guide for ExpressionEngine users. A PDF-version is available as well.

Useful-tool-135 in 50 Useful Tools and Resources For Web Designers

Computer Hardware Chart
A detailed and handy hardware chart for notebook RAM, desktop RAM, CPU sockets, hard drives, ports, processor card slots, processor card sockets, peripheral cards, desktop card slots and power connectors.

Useful-tool-408 in 50 Useful Tools and Resources For Web Designers

Corporate Identity / Logo Usage Guides
A collection of documents that illustrate how organizations and companies ensure that their branding remains consistent online and in print.

ASCII: The Pronouncation Guide
ASCII stands for American Standard Code for Information Interchange. Computers can only understand numbers, so an ASCII code is the numerical representation of a character such as ‘a’ or ‘@’ or an action of some sort. The non-printing ASCII characters are rarely used for their original purpose. This page features an ASCII character table and includes descriptions of the first 32 non-printing characters and the guide to their pronouncation.

Name Pronunciation Guide
Inogolo is a practical, easy-to-use website devoted to the English pronunciation of the names of people, places, and miscellaneous stuff. The site contains a searchable database of names with both phonetic and audio pronunciations in English.

Usability and User Experience

Hand picked UX related resources
UXMARKZ is a collection of hand picked UX related resources, updated daily. You will find interesting sites, articles, videos, images and slideshows from the field of interaction design, usability, information achitecture, user interface design and other. All submissions are moderated.

Useful-tool-107 in 50 Useful Tools and Resources For Web Designers

UX Myths
This ressource is supposed to help you build your website based on evidence, not false beliefs. UX Myths collects the most frequent user experience misconceptions and explains why they don’t hold true. And you don’t have to take their word for it, the site shows you a lot of research findings and articles by design and usability gurus.

Useful-tool-105 in 50 Useful Tools and Resources For Web Designers

User Interface Design Patterns for Ideas and Inspiration
A user interface design pattern library. It is a collection of Web design patterns and best practices which helps you to find inspiration and design interfaces with great user experience. It is also a user interface gallery full of real world examples of our patterns.

Useful-tool-137 in 50 Useful Tools and Resources For Web Designers

Last Click

How Do I Win Rock Paper Scissors Every Time?
Now, that’s a handy resource: have you ever gotten tired of being crushed by Rock, cut to shreds by Scissors, or smothered by Paper? This graphic has information compiled about Rock, Paper, Scissors (RPS) from the World RPS Society, the masters of Rock, Paper, Scissors, to help you overcome your opponents and understand the strategies needed to win Rock, Paper, Scissors every time.

Useful-tool-103 in 50 Useful Tools and Resources For Web Designers

The Universal Packing List
This tool generates a custom packing list for your journeys. You have to provide some basic information about the journey and a packing list appears immediately.

Tools-131 in 50 Useful Tools and Resources For Web Designers

Ex-blocker
The Ex-blocker is a plugin that hides any information about your ex online. The tool is available as a Firefox and Chrome extension.

Useful-tool-115 in 50 Useful Tools and Resources For Web Designers

Not Beans Again
An online tool that finds a recipe from your ingredients. Enter what you have got in your fridge to the “Ingrediometer” and see if the tool can come up with a recipe for you.

Useful-tool-108 in 50 Useful Tools and Resources For Web Designers

A Coder’s Guide to Coffee
As most software and creative professionals know, coffee is an important technology for boosting mental acuity and maintaining peak on-the-job performance. But did you also know that coffee can be a damn tasty beverage? All you need is the appropriate amount of disrespect for the mainstream coffee industry and a desire to enjoy a better beverage.

Useful-tool-134 in 50 Useful Tools and Resources For Web Designers

Flipboard
Flipboard is a free personalized social magazine for your iPad. It allows you to quickly flip through news, photos and updates your friends are sharing on Facebook and Twitter. The emergence of tools like this is what will make iPad a truly useful and handy device for many people.

Useful-tool-119 in 50 Useful Tools and Resources For Web Designers

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© Vitaly Friedman for Smashing Magazine, 2010. | Permalink | Post a comment | Add to del.icio.us | Digg this | Stumble on StumbleUpon! | Tweet it! | Submit to Reddit | Forum Smashing Magazine
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In Defense Of Photoshop

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Waves of change are currently rippling through every aspect of the Web. The iPad and other mobile devices are changing the way we access the Internet, while HTML5 and CSS3 promise to change the way we develop it. However, another storm is brewing that threatens Photoshop’s throne as the application of choice for Web design. The battle suggests a fundamental shift in the design process from Photoshop to mark-up.

A militia of designers have assembled to launch this coup. Their propaganda is convincing, and their proposed successor is worthy, capable and sexy. Their cause is important, but their manifesto is flawed.

Title-image in In Defense Of Photoshop

[Offtopic: by the way, did you know that there is a Smashing eBook Series? Book #2 is Successful Freelancing for Web Designers, 260 pages for just $9,90.]

The Argument

The argument against Photoshop focuses on the effect of the final product. Photoshop can be used to create impeccable designs, but after hours of hard work, you end up with a static mock-up that is incapable of emulating the experience one gets when the design is converted to mark-up and viewed in the browser. HTML and CSS mock-ups require no explanation. They present the final product in the final environment. They also take full advantage of browser capabilities, such as fluid layouts, progressive enhancement and animation. These are things that Photoshop simply can’t do.

If we compare the two methodologies even closer, we find a number of other disadvantages to the Photoshop approach. For example, Photoshop’s text rendering is nothing compared that of modern Web browsers. CSS classes also make the process of updating similar elements easier than hunting down all instances within a Photoshop document. Even making certain structural changes to a website can be done more easily with CSS. Finally, I can’t overlook Photoshop’s propensity to crash, especially when opening the “Save for Web” dialog.

I admit: the benefits of mark-up are undeniable, and Photoshop doesn’t offer any of them. In fact, the mark-up generated across the entire Creative Suite is rather atrocious and unusable. Why then do I think Photoshop is still the most important Web design tool available today? The answer lies in the creative process.

Process Makes Perfect

The creative process is exactly that: a process. Clients may think we simply snap our fingers to make creative goodness flows directly from our brains to the screen, but we know better. We know that it takes hours or days of deep thought to devise the perfect solution. And if you’re anything like me, you often don’t find the perfect solution until you’ve explored a number of dead ends. Essentially, we need time and experimentation to work towards the goals of a project and determine the best way to communicate what needs to be said.

Experimentation is the key to creativity. Without it, the brain simply follows what it regards as the safest route, and the result is as mundane as the thought behind it. Most of the designers I know start all of their designs on paper: creating thumbnail sketches in order to quickly experiment with possible solutions. However, these sketches serve as jumping-off points; the design process is by no means over once the pencil is traded for mouse and keyboard.

Photoshop is vital to good Web design because it extends the process that was started on paper. It gives stakeholders a direct connection to the visuals without regard for the technical execution of the product. In other words, it accommodates visual processing. The designer is given a blank canvas—a playground for experimentation—on which anything is possible.

Experimentation in In Defense Of Photoshop

As designers, our medium is in a visual language. It’s a language of the subconscious, and it allows us to connect to other people through our work in ways that the spoken word cannot. Great design relies on an open dialogue between the artist and the medium. Interfering with that dialogue only impedes the process and distorts the message.

Designing with mark-up, however, creates a disconnect with the medium. Ideas no longer flow fluidly onto the screen. They must first be translated into a language that the computer understands. Like a game of telephone, this methodology requires a great deal of interpretation, which inevitably dilutes the idea and its potency. This chain of translation introduces a latency that kills experimentation and compromises the design.

The Foreman Or The Architect

Truth is often seen clearer in extremes. So, let’s try a little thought experiment. Imagine yourself as an architect tasked with designing a large corporate skyscraper. How would you proceed? If you’re like most architects, you would start by sketching, and then work your way into AutoCAD. Eventually, you’d end up with a computer-generated 3-D model. You’d probably take it even further by constructing a small-scale model. All of this processing gives you a better feel for the project without actually building it. It’d be preposterous for the architect to go out and start welding I-beams together as part of his design process; that is the foreman’s responsibility, and construction begins only once everything has been designed.

Designing with mark-up is like welding I-beams without a blueprint. The client understands—or should understand with your help—that the mock-ups are not the final product and that this actually benefits them. They want to get an idea of what the website will look like without having the entire thing built first. It allows them to change the direction of the project before investing too much. Our responsibility is to explain the differences between the mock-up and the final product. Moral of the story: don’t play foreman when you’re the architect.

Architect in In Defense Of Photoshop

A Call To Arms

Although mark-up can provide a truer experience for clients, Photoshop is clearly an important part of the design process. Ridding it from our toolbox could prove disastrous. What we need is not to change our methodology, but rather to amalgamate our tools. We need a tool that supports the creative process but at the same time gives us access to the subtleties of our medium.

Modern WYSIWYG editors are off the mark. We need something more like Photoshop, but with capabilities that allow us to create DOM elements as easily as we can create shapes. John Nack seems to be on the right track with his idea of HTML layers, which would enable users to create and style HTML elements and render them with the WebKit engine all within a standard PSD file. While this idea is not completely practical, it gives us something to work with. Imagine opening the layer styles dialog and being able to add CSS3 styling to an element. What bliss!

Html-layers1 in In Defense Of Photoshop
An example of what HTML layers might look like with CSS styling.

Jeffrey Zeldman makes a number of valid points about why creating such a tool is impossible:

HTML is a language with roots in library science. It doesn’t know or care what content looks like. (Even HTML5 doesn’t care what content looks like.) Neither a tool like Photoshop, which is all about pixels, nor a tool like Illustrator, which is all about vectors, can generate semantic HTML, because the visual and the semantic are two different things.

I have to agree. Any tool that is meant to translate visual elements from canvas to code will inevitably fail in the semantic realm. Computers are monolingual: they need us to make that translation. However, do we need perfectly semantic code if we’re only creating a mock-up? Why can’t we accept the reality that we’re not crafting the final product and simply spit out HTML and CSS that’s “good enough” for mock-up purposes. Once the design is approved, we’ll put on our foreman hat and begin the real construction.

Until our paradigm is rocked by some killer new app, Photoshop will reign as the best tool for designing websites. Although it doesn’t currently speak to our medium the way we wish it did, it proves itself priceless when it comes to the process of designing. Photoshop is a virtual playground of experimentation; dropping it from the process only prevents your design from being fully developed. So, before you switch to the mark-up methodology, understand that you’re sacrificing creativity for a few browser capabilities, which could be explained to clients anyway. For the sake of your client, creativity and work, stick with Photoshop.

Mastering-book in In Defense Of Photoshop

For more on information on designing websites in Photoshop, check out my Smashing eBook Mastering Photoshop Web Design, a book for advanced and intermediate designers who want to brush up on their workflow and improve their Photoshop skills.

Further Reading

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© Thomas Giannattasio for Smashing Magazine, 2010. | Permalink | Post a comment | Add to del.icio.us | Digg this | Stumble on StumbleUpon! | Tweet it! | Submit to Reddit | Forum Smashing Magazine
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